RE­TURN TO THE STREETS

Need for Speed (2015)

HWM (Malaysia) - - GAX - Need for Speed: Un­der­ground, & Fu­ri­ous Un­der­ground Need for Speed. Need for Speed, Fast Un­der­ground BryanChan GRID 2.

A FA­MIL­IAR TRACK Back in 2003, EA re­leased a game that was well re­ceived due to the gen­er­ous amount of cus­tomiza­tion op­tions, and partly be­cause of the hype that

cre­ated. Fast for­ward 12 years, and EA is at­tempt­ing to re­vive the glory days of the

spin-offs with a brand new game that’s sim­ply called

In this lat­est in­stall­ment, you once again jump into the boots of an up-and-com­ing street racer who’s ea­ger to make a name for him­self in the street rac­ing world. To this ef­fect, you join a crew of rac­ers who each spe­cial­izes in a dif­fer­ent form of rac­ing. ONE BIG FAM­ILY In there are five dif­fer­ent ‘dis­ci­plines’ you can par­tic­i­pate in to progress through the game. There’s Out­law, Style, Build, Speed, and Crew. As men­tioned, each of the five crew mem­bers is as­so­ci­ated with one dis­ci­pline.

Out­law is where you run the streets, caus­ing as much dam­age to pub­lic prop­erty as pos­si­ble, and evad­ing the cops when they’re hot on your heels. Style is ba­si­cally drift­ing, while Build is all about cus­tomiz­ing your car aes­thet­i­cally and per­for­mance-wise. Speed is self-ex­plana­tory, and Crew is all about keep­ing up with a pack of cars, usu­ally while drift­ing. Re­gard­less of which dis­ci­pline you choose to progress in, it’ll lead you to a show­down with a real-life icon in that dis­ci­pline. FULL THROT­TLE When it comes to game­play, the al­ways-on­line fac­tor makes it a lit­tle an­noy­ing, as some­times, you will find trolls dis­rupt­ing your race. They can and will in­ten­tion­ally block you dur­ing a race and un­for­tu­nately, you can’t play this game off­line. As for the AI, rubber band­ing is bear­able, and only be­comes no­tice­able later on in the game. For­tu­nately, what this game lacks in game­play, it makes up for in the vi­su­als and cus­tomiza­tion depart­ment.

Like the spin-offs, the amount of cus­tomiza­tion in this game is great. You can bolt on body kits, or even se­lect in­di­vid­ual body parts to swap. More im­por­tantly, you can tune your car to your driv­ing style – let it slide around the cor­ners, or turn in tightly. Once you un­lock up­grades for your start­ing car, you’ll be able to pretty much tune how sen­si­tive the steer­ing is, how low the car is, and how stiff the sus­pen­sion is.

More im­por­tantly, is han­dling. Over­all, con­trols feel slightly ar­cade-ish, which is true to the Need for Speed fran­chise. How­ever, there are some re­al­is­tic el­e­ments to the han­dling as well. Tune your car to drift, and turn off the as­sists, and it will tend to spin out of con­trol when you take a cor­ner. It’s easy to learn, and not as dif­fi­cult to mas­ter. Un­for­tu­nately, the con­trols don’t feel as re­fined as that of The most atro­cious thing about the con­trols though, is the fact that there’s no op­tion for man­ual gear shift­ing.

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