Pro­ce­du­rally-Gen­er­ated Ter­rain De­for­ma­tion Sand­box

HWM (Malaysia) - - GAX - SPIN-OFF -

The unique game­play el­e­ments of this genre can be traced back to 2009 with In­fin­iminer, an open-source mul­ti­player block-based ti­tle cred­ited for paving the way for Minecraft by Swedish de­vel­oper Mo­jang, later ac­quired by Mi­crosoft and sell­ing over 70 mil­lion copies across all plat­forms. The genre re­ceived crit­i­cal ac­claim for its re­play value – of­fer­ing play­ers fresh, ran­dom­ized ex­pe­ri­ences in ex­plo­ration, ad­ven­ture, craft­ing, build­ing, as well as ter­rain de­for­ma­tion with each new playthrough.

The core me­chan­ics of the genre brought forth a wave of pop­u­lar ti­tles, such as 2D ad­ven­ture plat­form­ers Ter­raria and Star­bound, while some turned th­ese in­spi­ra­tions into

ARK: Sur­vival Evolved and Space En­gi­neers un­der Valve’s Early Ac­cess pro­gram, and saw re­sound­ing suc­cess. In the years to come, gamers can ex­pect nu­mer­ous ti­tles to in­cor­po­rate pro­ce­du­rally-gen­er­ated con­tent in con­junc­tion with craft­ing and build­ing. Be sure to keep an eye out for the next-gen­er­a­tion ex­pe­ri­ence in this genre us­ing Mi­crosoft’s vir­tual re­al­ity head­set – HoloLens, which is ex­pected to na­tively sup­port Minecraft, as demon­strated live at E3 ear­lier this year.




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