Procedurally-Generated Terrain Deformation Sandbox
The unique gameplay elements of this genre can be traced back to 2009 with Infiniminer, an open-source multiplayer block-based title credited for paving the way for Minecraft by Swedish developer Mojang, later acquired by Microsoft and selling over 70 million copies across all platforms. The genre received critical acclaim for its replay value – offering players fresh, randomized experiences in exploration, adventure, crafting, building, as well as terrain deformation with each new playthrough.
The core mechanics of the genre brought forth a wave of popular titles, such as 2D adventure platformers Terraria and Starbound, while some turned these inspirations into
ARK: Survival Evolved and Space Engineers under Valve’s Early Access program, and saw resounding success. In the years to come, gamers can expect numerous titles to incorporate procedurally-generated content in conjunction with crafting and building. Be sure to keep an eye out for the next-generation experience in this genre using Microsoft’s virtual reality headset – HoloLens, which is expected to natively support Minecraft, as demonstrated live at E3 earlier this year.