MOBA-In­spired Com­pet­i­tive FPS

HWM (Malaysia) - - GAX - SPIN-OFF -

This new genre came about from infusing first­per­son shoot­ers (FPS) with dis­tinct qual­i­ties drawn from com­pet­i­tive mul­ti­player on­line bat­tle arena (MOBA) games, such as De­fense of

the An­cients (DotA) 2 and League of Leg­ends. Unique, class-spe­cific he­roes queue up to form op­pos­ing teams of up to six in the just-re­leased Tom Clancy’s Rain­bow Six Siege from Ubisoft Mon­treal, and in the cur­rent beta re­lease of

Over­watch from Ac­tivi­sion Bliz­zard. With roots hail­ing back to Valve’s Team Fortress 2 af­ter the suc­cess of its orig­i­nal Half-Life mod

Team Fortress, this emerg­ing breed has evolved over the years and can po­si­tion it­self to fill an un­met need in the in­ter­na­tional e-Sports scene cur­rently dom­i­nated by MOBAs and real-time strat­egy games, as seen at the In­tel Ex­treme Masters tour­na­ment se­ries. Ex­pect more of th­ese com­pet­i­tive FPS-MOBAs in the com­ing years as e-Sports is ex­pand­ing to en­com­pass other gen­res, such as fight­ing games, as seen at the Evo­lu­tion Cham­pi­onship Se­ries (bet­ter known as Evo).

This may bring back the hey­day of the com­pet­i­tive FPS scene as pre­vi­ously wit­nessed at QuakeCon, de­liv­er­ing an adrenaline-laden, team-based ex­pe­ri­ence, and even shape the core fea­tures of games en­vi­sioned in the years to come.

Over­watch

League of Leg­ends

Team Fortress 2

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