GET YOUR BLOOD BOILING
Bloodborne: The Old Hunters
SOME MASOCHISM, FOR OLD TIMES’ SAKE As I have never personally played
was my first exposure to From Software’s recipe for ripped out hairs, broken controllers (and furniture, on occasion) and brutal ragequit stories.
That was when my pride as a gamer was first shattered, but also when I felt the extreme ease – by comparison, anyway – of games like the and now with expansion, it’s pretty much the same story. Only,
now makes the base game feel like a walk in the park, as homicide-inducing as it already is.
The expansion adds quite a lot of content to with new weapons, bosses, NPCs, and a story arc that feels like well over half the base game. Taking place in the Hunter’s Nightmare, you visit a version of Yharnam that is seen by hunters who
FEBRUARY 2016 have lost themselves to the bloodlust of the hunt. And the very first foe you encounter is one such hunter – a generic, respawning one at that, wielding what is likely the first weapons that you’ll find added in the expansion. As you progress, you’ll encounter different flavors of difficulty, from hard-hitting ones that can take some punishment (like the respawning hunters) to weak ones that come in massive mobs. OLD HUNTERS GIVING YOUNG BLOOD NEW TOYS Some of the newer weapons feel like hybrids of existing weapons found in the base game, while others feel quite fresh. My personal favorite is the Rakuyo, which crosses the dual-wielded Blade of Mercy and the Chikage in its saber stance. It’s nowhere as fast as the former, and uses as much stamina as the latter, but you get the latter’s stagger power and range with the relentless flurry of the former. And then there’s the Fist of Gratia, a crude iron block used as a brass knuckle in place of your sidearm, because why not?
also adds further content to the base game, namely in the form of The League. This faction is as mysterious and as (un) trustworthy as the others in the base game, but oddly enough has a focus on cooperation. Along with that, certain points (typically before a boss battle) are added into the game where you can summon NPC hunters to help you, at the cost of one Insight. They serve as a useful distraction, but they are nearly as fragile as you are. So unless you’re pulling your own weight, your Insight will go to waste.
In your face! Again!