DYSTOPIAN CLEANUP CREW
Tom Clancy’s The Division
MONEY IS THE ROOT OF THIS PESTILENCE introduces itself in a pretty odd manner. You are shown multiple clips of people going on a mad shopping spree on Black Friday, and things gradually turn into what feels like a series of zombie apocalypse movie trailers. Following that, the Strategic Homeland Division (or simply Division) is introduced and you, an agent of the Division, are called into action. You are first taken through a short tutorial in a small playable area of what’s supposed to be a small section of dystopian Brooklyn, before moving on to the larger area of Manhattan.
In many ways, the game feels like an interesting blend of and You have the similar – though not quite as severe – post-apocalyptic feel of the former throughout the game, with general gameplay being more like the latter. You start off with your standard equipment, and get better ones as you progress by either buying them with mission cash rewards, by scavenging and looting from dead enemies, or crafting them yourself. The quality of the gear you get is determined by your level, and the generosity of the RNG.
is generally really good, to put it simply. There’s a certain warm, fuzzy feeling that third-person shooters with RPG elements give you that vanilla first-person shooters just don’t. With that said, there are some problems. ALWAYS ONLINE IS JUST AS DYSTOPIAN The first concerns the NPC enemies you face. Those belonging to either the Cleaners or Rikers look well armed enough to provide the challenge that they do. The issue is when ordinary rioters come running at you, with pistols and SMGs doing more damage than your assault rifle or LMG, and you take more damage from those pea shooters wearing protective gear than they do from your heavy weaponry, with hoodies being their only armor. This gets especially ridiculous at higher levels, when they take 20 marksman rifle shots to the head before keeling over, and you get knocked down from one second of SMG spraying.
Then, you have the nonsensical necessity to always be online. Yes, we know
is built around cooperative play, but this meant that you can’t play when the servers are down, and when they’re not, you’ll have to wait in line before you can. And when you do get into the game, you face the issue of lag even if you choose to play alone, which makes about as much sense as getting a hangover even if you’ve not had any alcohol in your system.
Dynamic weather and day-night cycles also give things a
little more variety.