AMBITIOUS TO A FAULT
Street Fighter V
ROCK-SOLID HERITAGE Very few video game genres achieve the kind of longevity afforded to fighting games. Case in point: the arrival of where a near decade-long hiatus has done little to diminish Capcom’s prized fighting franchise. By 2014, the game was filled with enough new content, characters, and balance tweaks that
was released in arcades, as well as on home consoles and PCs. Building on the active community behind the series, it was a no-brainer that would soon follow with a combination of new and reworked gameplay mechanics, along with a strong focus on online competitive play. What most players did not anticipate, however, was the absence of modes and features that are standard-fare for fighting games on day one of its release.
At launch, there are 16 fighters to choose from, four of which are newcomers, while another four are returning favorites from the
series. A shake-up is in order for a series with over two decades of playbook evolution, and the first casualty is none other than Focus Attack. Joining the tried-andtrue EX gauge is the all-new V-Gauge which, depending on the character, may contain two or three bars that fill up as they receive damage. The V-Reversal countermove consumes one V-Gauge bar, whereas V-Trigger will either drain slowly or deplete the full V-Gauge completely upon activation. V-Skill moves, on the other hand, do not require the V-Gauge. The key takeaway from the V-System mechanic is that every character benefits from abilities that are unique to them, and it is up to you as the player to leverage on these newfound techniques. (MOSTLY) ONLINE EXPERIENCE For better or worse, modern game releases tend to have its share of teething issues, and an online-dependent title like is no different. Some of the notable launch day complaints ranged from corrupted Fighter IDs to matchmaking issues and arcade stick woes, but Capcom was quick to address connectivity problems in the days that follow. What’s more upsetting is the omission of an Arcade mode, but in its place is a Story mode that consists of two to four single-round matches, which are interspersed with static cutscenes and voiceovers. Survival mode fares better, offering a rotating choice of battle supplements between fights in your quest to unlock the color variations for each character. At the time of writing, both the Challenge mode and in-game store have yet to go live, but the game is expected to receive the cinematic story expansion as a free update in June, as well as six DLC characters all the way till September. In conclusion, it’s hard to recommend
to casual fighting fans in its current form, as it feels rather unfinished for a fullpriced release.
TESTED & RATED
“I’m ready for my close-up!”