Grav­ity Rush Re­mas­tered

HWM (Malaysia) - - GAX - REVIEWS - Re­mas­tered. Rush Grav­ity Rush 2, Bor­der­lands), Grav­ity Rush Grav­ity Rush Grav­ity Grav­ity Rush Re­mas­tered. Grav­ity Rush Re­mas­tered Re­mas­tered. PeterChu Grav­ity Rush

TOPSY-TURVY Back when you were a kid, you’ve prob­a­bly spent an un­healthy amount of time pon­der­ing about what life would be like if you had su­per­pow­ers. If be­ing able to ma­nip­u­late grav­ity hap­pens to be the su­per­power of your fancy, it’s safe to say that you’ll end up think­ing twice about want­ing to have such an abil­ity once you’ve played

Ini­tially con­ceived for the PS Vita back in 2012, it was hardly sur­pris­ing that has been given the re­mas­ter­ing treat­ment for the PS4, see­ing that it raked up many pos­i­tive re­views from both crit­ics and play­ers. Be­sides, the re­launch of

would most def­i­nitely help the fran­chise cre­ate some trac­tion for its up­com­ing se­quel,

which is cur­rently in devel­op­ment.

Apart from the more pol­ished comic-book style graph­ics (think

noth­ing much has changed over in the sto­ry­line de­part­ment – you’ll still be con­trol­ling pro­tag­o­nist, Kat, who has the abil­ity to con­trol the forces of grav­ity as she pleases, no thanks to her com­pan­ion, a mys­tic cat named Dusty. Since the laws of grav­ity don’t quite ap­ply to her, she’s able to walk on walls, ceil­ings, throw ob­jects, and float freely as though she was in outer space.

Sounds fun, but not when you’re the one con­trol­ling her move­ments. If you’re prone to get­ting mo­tion sick­ness while play­ing first-per­son shoot­ers, you’ll prob­a­bly end up feel­ing woozy af­ter 10 min­utes of play­ing

You can give your­self a pat on the back if you can man­age to play the game for more than hour in a sin­gle sit­ting with­out feel­ing giddy. SAT­IS­FAC­TION GUAR­AN­TEED Get­ting Kat to break free from the clutches of grav­ity is sim­ple enough – just tap the R1 but­ton and you’ll start hov­er­ing on the spot. To ac­tu­ally make progress, you’ll have to point the cam­era to where you want to go, and tap R1 again to be­gin drift­ing to­wards that di­rec­tion – which is when things will be­gin to feel a lit­tle dis­ori­en­tat­ing. And that’s be­cause the cam­era an­gle in

isn’t al­ways an­chored onto the di­rec­tion where Kat is head­ing to. For ex­am­ple, if Kat were to walk on the ceil­ing of a par­tic­u­lar build­ing, the cam­era would of­ten times de­pict her as though she was walk­ing on the ground, thus mak­ing your senses go hay­wire as they ever so des­per­ately try to get their bear­ings straight.

Once you learn how to dif­fer­en­ti­ate top from bot­tom, you’ll have to put your grav­i­ty­de­fy­ing tal­ents to good use by pro­tect­ing the beau­ti­fully crafted city of Hek­seville from the on­slaught of glob-like en­e­mies known as the Nevi – who are as pre­dictable as they come. Learn their at­tack style and time them well, and you’ll eas­ily be able to de­feat them with­out a scratch.

With that said, we ac­tu­ally did en­joy play­ing

Yes, it will take you a fair bit of time to fi­nally learn how to syn­chro­nize Kat’s move­ments with the rather un­co­op­er­a­tive cam­era, but the sense of achieve­ment that comes as a re­sult would def­i­nitely be worth it.



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