A FEAR­SOME RE­TURN

Fear Ef­fect Sedna is Now on Kick­starter

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It has been more than 10 years since we last had a game, but that drought will hope­fully be end­ing soon, as the se­quel to

is cur­rently in the process of be­ing crowd­funded on Kick­starter.

Un­like pre­vi­ous in­stall­ments, the devel­op­ment of

will be han­dled by French In­die stu­dio, Sushee, and not Kronos Dig­i­tal En­ter­tain­ment. As such, you really shouldn't be ex­pect­ing the game to be as grandiose as its pre­de­ces­sors.

" was back in the 90's and 2000's a triple-A game. Our Fear Ef­fect is an in­die game," said Ben­jamin Anseaume, Sushee's founder while speak­ing to Eurogamer.

"So play­ers have to ex­pect ma­jor changes both in terms of the game­play and the vi­su­als. We are a small team of 10 peo­ple. We are not Kronos. We are an in­die team. We want to make some­thing that re­spects the se­ries, but it's not go­ing to be It's go­ing to be a new with new game­play," he added.

But don't worry, the four main char­ac­ters of Hana, Rain Qin, Royce Glas, and Jacob ‘Deke' DeCourt will be mak­ing their ap­pear­ance in

along­side a bunch of new char­ac­ters that Sushee will be adding to the game.

On top of that, Sushee has also stated on

Kick­starter page that the "at­mos­phere, char­ac­ters and game­play — which mixes tac­tics, puz­zles and stealth — are true to the orig­i­nal so you prob­a­bly shouldn't need to be con­cerned about the game me stray­ing too far away from its roots. ots.

Should man­age to reach its €100,000 (ap­prox. prox. RM439,000) crowd­fund­ing ng goal – and if the game's devel­op­ment lop­ment phase pro­ceeds ac­cord­ing ng to plan – the game will be ready for re­lease in May 2017.

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