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Day of the Ten­ta­cle Re­mas­tered

HWM (Malaysia) - - GAX - REVIEWS - Day of the Ten­ta­cle Grim Fan­dango Re­mas­tered, MichaelLow

WHAT’S A TEN­TA­CLE? What’s left to say about

that hasn’t al­ready been said in the decades that fol­lowed its 1993 re­lease? Plenty, it turns out, as Dou­ble Fine Pro­duc­tions has given the re­mas­tered ver­sion of Lu­casArts’ won­der­fully zany point-and-click clas­sic more than just a vis­ual facelift. Just to be clear, we’re not dis­count­ing the ef­forts that went into recre­at­ing the char­ac­ter an­i­ma­tions and back­ground as­sets, which thank­fully re­tained the whim­si­cal, car­toony ap­proach of Peter Chan and Larry Ah­ern. In fact, we really ap­pre­ci­ate the lit­tle de­tails that were added into the game, an ex­am­ple be­ing the con­tent of Green Ten­ta­cle’s let­ter dur­ing the in­tro­duc­tion se­quence. In­stead of the orig­i­nal’s squig­gly lines, the let­ter be­comes leg­i­ble when switched over to the new re­mas­tered mode.

Speak­ing of new, you can now opt for ei­ther the tra­di­tional SCUMM verb bar, or a con­text-sen­si­tive in­ter­ac­tion 114 HWM | M AY 2 0 1 6 wheel that works like a charm on the DualShock 4 con­troller. Other lit­tle touches that we no­ticed – in ad­di­tion to the 16:9 pre­sen­ta­tion – in­clude the abil­ity to high­light ‘click­able’ ar­eas on the screen, and a re­mas­tered score that is fully in sync with the clas­sic MIDI sound­track – right down to the seam­less iMUSE tran­si­tions. This com­ple­ments well with the voiced di­a­log, which were du­ti­fully cleaned up from the archival tapes to bring it in line with the re­done vi­su­als. That said, we do have some nit­picks with the 2016 re­mas­ter. LEAPING LABRATS! Hav­ing played both the floppy and ‘talkie’ ver­sions of the orig­i­nal, there are some jar­ring dif­fer­ences in Day of the Ten­ta­cle Re­mas­ter that will be im­me­di­ately ap­par­ent to long­time fans. For one, we ex­pe­ri­enced no­tice­able pauses in between lines of di­a­log, which af­fects the tim­ing of the set-up and punch­line of cer­tain jokes. Some of the sound ef­fects also seem to have lost their ‘oomph’ in the re­mas­ter­ing process. And then there’s the is­sue with the mouseover text, which has an un­sightly blue back­ground that oc­cu­pies too much of the screen. Like

the game is also a Cross-Buy and Cross-Save ti­tle for PS4 and PS Vita. While con­ve­nient, this in­tro­duces sig­nif­i­cant de­lay when saving and load­ing is in progress.

These is­sues prob­a­bly won’t af­fect new play­ers, and ku­dos to Dou­ble Fine for com­ing up with a work­around to make Ma­niac Man­sion playable on Weird Ed’s com­puter – just like in the orig­i­nal. Also wor­thy of praise is the PS Vita ver­sion, which runs sur­pris­ingly well, bar­ring some longer load times. Sea­soned play­ers will get a good chuckle out of the tro­phies from the game, as well as the com­men­tary track fea­tur­ing Tim Schafer, Dave Gross­man, Peter McCon­nell, Clint Ba­jakian, as well as orig­i­nal artists Chan and Ah­ern. by TESTED & RATED

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