Free­dom of play

HWM (Malaysia) - - ED'S NOTES -

Early March saw the re­lease of Nin­tendo’s Switch, and like many early adopters, I pre-or­dered one – the Neon vari­ant, if you must know – that came with The Leg­end of Zelda: Breath of the Wild (re­viewed on page 98) and 1-2 Switch as part of a ‘forced’ bun­dle. As ex­pected, the lat­ter was a glo­ri­ous Joy-Con tech demo that should’ve been a pack-in game with the sys­tem. There are many things to like about the Switch, such as its sleek, smooth UI, won­der­fully sharp dis­play, and var­i­ous modes of play. At the same time, the small launch lineup – no doubt a de­lib­er­ate move to stag­ger re­leases for the rest of the year – and lack of fea­tures (no Vir­tual Con­sole and Net­flix at launch) meant that Nin­tendo is bank­ing on Breath of the Wild and other piece­meal weekly re­leases to keep play­ers happy be­fore heavy-hit­ters like

Mario Kart 8 Deluxe come along. Rushed out of the door or not, the Switch re­port­edly sold 1.5 mil­lion units in its first week. Nin­tendo is also ex­pected to dou­ble pro­duc­tion from eight to 16 mil­lion units for the first year. A brave move, con­sid­er­ing the Wii U sold 13.5 mil­lion units in its fouryear run. Mak­ing the Switch re­gion­free helps, more so with Un­real En­gine 4 and Unity sup­port if they hope for third-party devel­op­ers to stick with the sys­tem for the long haul. I, for one, am ex­cited to see where the Switch will take us in the com­ing years.

Ed­i­tor

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