Split (au­dio) per­son­al­i­ties

HyperX Cloud Re­volver S

HWM (Malaysia) - - TEST - by John Law

Let’s be frank: when you come across the Kingston brand, the last thing that you’re go­ing to think about are head­phones and au­dio equip­ment de­signed for com­plete and to­tal im­mer­sion. But that’s just what the com­pany’s HyperX gam­ing sub-brand has been do­ing, and do­ing very well, if we might add. Its Cloud Re­volver head­phones gen­uinely im­pressed us, but this year, HyperX re­leased its suc­ces­sor, the Cloud Re­volver S.

So, for roughly RM250 more and an ex­tra al­pha­bet at the end of its name, what ex­actly do we get with the Cloud Re­volver S? Quite a far bit,

CON­CLU­SION The HyperX Cloud Re­volver S is clearly a re­fine­ment of the orig­i­nal Cloud Re­volver.

ac­tu­ally. To start, you get the same high-qual­ity stereo head­set as the orig­i­nal Cloud Re­volver. The same can be said about the head­set’s fairly large 50mm driv­ers as well.

The head­band has also been given a slight in­cre­ment in its size, al­low­ing it to be stretched a lit­tle wider and feels a lot more com­fort­able (and less taut). It also has the same solid steel frame, and that means dura­bil­ity and re­li­a­bil­ity.

But the big­gest ad­di­tion to this pair of head­phones is the new plug-and-play Dolby 7.1 sound­card and USB con­troller that comes bun­dled with the head­set. This USB con­troller lit­er­ally houses the head­set’s 7.1 sur­round sound driv­ers, and even come fully equipped with three pre­set au­dio modes, and a Push-to-Dolby but­ton that au­to­mat­i­cally ac­ti­vates the head­set’s Dolby 7.1 fea­ture.

And that brings us to its per­for­mance. As a movie and mu­sic lis­ten­ing de­vice, the Cloud Re­volver S ac­tu­ally does a crack up job at han­dling songs with lots of mids and highs, as well as songs that are vo­cal and crash heavy. Its abil­ity to han­dle bass-in­clined tracks such as Nina Simone’s ‘Feel­ing Good’ is great, with no signs of dis­tor­tion at any given time. Turn on the Dolby 7.1 fea­ture at any time, how­ever, and the au­dio is en­hanced with near per­fect sounds-tag­ing of the in­stru­ments used.

Be­sides mu­sic, the sounds-tag­ing of vir­tual Dolby Sur­round 7.1 au­dio is de­signed pri­mar­ily to aid gamers in de­ter­min­ing the ex­act lo­ca­tion of cer­tain tar­gets. In games like Tom Clancy’s Ghost Re­con Wild­lands, Deus Ex: Mankind Di­vided and Far Cry 4, the vir­tual sur­round sound ac­tu­ally helped us not just to de­ter­mine the direc­tion of the en­emy, but also the space and dis­tance be­tween the tar­get and us.

Like its pre­de­ces­sor, the Cloud Re­volver S also has a de­tach­able noise-can­cel­la­tion mi­cro­phone, but thanks to the new USB con­troller, users also now have the op­tion to ad­just the vol­ume of the mi­cro­phone, or sim­ply mute it com­pletely with a push of a but­ton.

Un­like its pre­de­ces­sor, the Cloud Re­volver S comes with a Push-toDolby but­ton for in­stant sur­round sound, as you please.

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