FleX and Flow

DirectX 12 comes to NVIDIA GameWorks SDK.

HWM (Malaysia) - - GAX / NEWSWIRE -

GameWorks DX12 is now avail­able for devel­op­ers to cre­ate DirectX 12-op­ti­mized games us­ing a wide range of ren­der­ing and sim­u­la­tion ef­fects, along with li­braries and tools made avail­able by NVIDIA at no cost.

With the aim to in­crease the pro­duc­tion value in games, the lat­est GameWorks SDK in­clude FleX (fluid) and Flow (gas), both of which al­low for a vis­ual ex­pe­ri­ence that is more re­al­is­tic and seam­less. Turf Ef­fects, on the other hand, ren­ders large-scale grass ar­eas with self-shad­owed grass blades, which are put to great use in Tom Clancy’s Ghost Re­con Wild­lands. Other ad­di­tions in­clude HairWorks 1.3 for dy­namic hair and fur ren­der­ing, Blast for real-time de­struc­tion of build­ings and en­vi­ron­ments, NvCloth for cloth physics, and GPU Rigid Bod­ies (GRB) sim­u­la­tion.

“These re­sources will en­sure that GeForce gamers can en­joy the very best game ex­pe­ri­ence on DirectX 12 ti­tles, just as they have on DirectX 11 games,” said Tony Ta­masi, Se­nior Vice Pres­i­dent of Con­tent and Tech­nol­ogy, NVIDIA.

Asyn­chronous com­pute in DirectX 12 al­lows GPUs to per­form post-pro­cess­ing, light­ing, and physics work­loads. GameWorks DX12, in turn, en­able devel­op­ers to maximize the power of multi-core CPUs and com­pute cores in GeForce GPUs to sim­u­late and render these dy­namic vis­ual ef­fects in real time, while still de­liv­er­ing smooth game­play.

To date, more than 1,000 PC games are us­ing GameWorks tech­nolo­gies.

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