Hunter or the hunted?
Survival horror games are in abundance, but horror games that use space as a motif and premise are not all that common. Renowned series like Dead Space Prey and System Shock were some of the notable ones to be set in space. Then, just last month, the studio behind the Dishonored franchise, Arkane Studios, launched Prey, the team’s first space survival horror title.
Out in space
To be clear: the new Prey is not a sequel to the first game, but rather a reimagining of an alien invasion, as well as paying spiritual homage to the original System Shock (and by extension, the BioShock series). The game takes place in an alternate timeline where U.S. President John F. Kennedy survived a failed assassination attempt, which in turn, drove him to advance the development of the American space program. In the game, you assume the role of Morgan Yu, a leading scientist, head researcher, and employee of the Transtar Corporation, who has been placed onboard Talos I, the corporation’s massive space station hovering just outside the Earth’s atmosphere.
On board, you are tasked with studying the alien entity known as the Typhon, and the creation of life-extending neural modifying devices, known aptly as Neuromods. Alas, during Morgan’s last testing procedure, something went horribly wrong, and the Typhon had managed to escape its containment. But worse than that? They’re hunting you down.
Human and Typhon
In Prey, you get to choose from multiple playstyles, with several accompanying weapons and skills to aid you in completing your objectives. The game still retains the classic pistol and shotgun for those who like to take the path of the gunfighter, but it also provides players the option of incapacitating the enemies with the GLOO Gun and a Disruptor Gun (basically, the game’s version of a Stun Gun).
But for the more adventurous players, you can introduce Typhon-based Neuromods into your body, giving you the ability to shapeshift into an inanimate object, obliterating a Typhon with a Kinetic blast, or just simply mind-controlling one of them to fight in your stead.
Exploration of Talos I isn’t just limited to the inside of the station either. A little further into the game, players will be able to traverse the outside of the space station in zero gravity situations, adding yet another layer of exploration to the game.
Alas, the game is plagued by some random glitches, both graphical and code-based. At times, objectives do not register as completed, and we were forced to repeat the same mission, while at other times, just jumping in a particular area launched us outside of the environment’s parameters.
CONCLUSION is one title that is guaranteed to keep you in suspense.