Never too late
Ultra Street Fighter II: The Final Challengers
Something old, something new Trust Capcom to release the ‘definitive’ edition of Street Fighter II: The World Warrior for the Nintendo Switch 25 years after its home console release. At first glance, you’d think that it’s a simple rehash of 2008’s Super Street Fighter II Turbo HD Remix (which was itself a remake of the series’ fifth arcade iteration) due to the redrawn character and background artwork by UDON Entertainment, but there are other significant improvements made under the hood.
First, there’s a choice between Classic and New styles, allowing players to toggle between HD and original pixel-art graphics, remixed and original music and sound effects – independently of one another. This time, the Classic graphics style applies to the fighters and background stages, as well as presented in 4:3 aspect ratio. The OverClocked ReMix’s soundtrack previously featured in the HD
Remix was also dropped in favor of newlyarranged music that ranges from interesting to overdone. Thankfully, Capcom had some sense to restore the original
SSF2T character artwork for the Character Select screen.
Two ‘new’ fighters join the familiar roster of World Warriors, while Akuma is selectable from the get-go. Evil Ryu, who has appeared in other Capcom games since
Street Fighter Alpha 2, and Violent Ken, whose notable appearance before Ultra Street Fighter II was in SNK vs. Capcom:
SVC Chaos. Both are essentially deadlier versions of their original characters, complete with unique movesets and super finishers.
Casual players may not notice this, but some balance changes were made to the game, such as the addition of grapple breaks, the removal of stored finishers (Chun Li’s Senretsukyaku and Akuma’s Oni Musou) and E. Honda’s Oicho Throw loops, as well as the implementation of fixedvalue damage and stun (with the exception of throws). Other notable tweaks include battle speed being locked to Turbo 1, while Vega gains the ability to climb the wall on his stage, but is now unable to recover his claw should he lose it. Apart from fighting game staples like Arcade, Versus, and Training modes, Ultra Street
Fighter II also includes Buddy Battle (2-on-1 fights similar to
Street Fighter Alpha’s Dramatic Battle), both local and online multiplayer, as well as fight requests. Players can opt for LITE controls, which designate four onscreen buttons to execute special moves with relative ease. Apart from the throwaway Way of the Hado mode, players can showcase their creativity with the Color Editor, and peruse over 1,400 illustrations that are housed in the Gallery section.
CONCLUSION Capcom is living proof that it’s never too late to milk your fans for all they’re worth.
Classic graphics style retains original character sprites and background stages, but with updated HUD.