AHEAD OF THEIR TIME

Not all gam­ing in­no­va­tions have worked out. Here’s a look back at some of the big­gest gam­ing fail­ures over the years.

HWM (Malaysia) - - FEATURE -

NINTENDO VIR­TUAL BOY (1995)

A red monochro­matic 3D vir­tual re­al­ity sys­tem, the Vir­tual Boy, cre­ated the il­lu­sion of depth by ma­nip­u­lat­ing par­al­lax. How­ever, it also so only 14 games were cre­ated be­fore Nintendo killed the line.

ATARI LYNX (1989)

Nintendo’s Game Boy, the Atari Lynx would surely have cap­tured the por­ta­ble gam­ing mar­ket. con­sole with a back­lit color LCD, and had an am­bidex­trous zoom­ing and scal­ing, giv­ing

NOKIA N-GAGE (2003)

Nokia’s en­try into gam­ing didn’t worked hor­ri­bly as a mo­bile phone, but the N-Gage was could ac­tu­ally play games on that weren’t some ver­sion of Snake or Tetris.

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