The re­sponse from PC.

HWM (Malaysia) - - FEATURE -

The fact that the lat­est gam­ing con­soles to­day run on hard­ware that es­sen­tially makes them PCs should tell you all you need to know about the su­pe­ri­or­ity of PC gam­ing. For sure, con­sole gam­ing is sim­pler and more with its own ad­van­tages.

want the utmost in per­for­mance and graph­ics qual­ity, the PC is the way to go. Mi­crosoft might have just announced the very pow­er­ful Xbox One X, and Sony might have the very pop­u­lar PlayS­ta­tion 4 Pro, but th­ese two über con­soles are still no match for a fully specced-out PC gam­ing ma­chine.

the Xbox One X and the PlayS­ta­tion 4 re­spec­tively. That’s way more than their re­spec­tive pre­de­ces­sors, but in the PC world, that’s only the equiv­a­lent of a PC equipped with an AMD Radeon RX 580 1060. And th­ese are only up­per midrange GPUs. To give you an idea of just how much more pow­er­ful a PC gam­ing sys­tem can be, con­sider this: a top-ofthe-line Ge­Force GTX 1080 Ti graph­ics dou­ble that of the new Xbox One X.

What this means is that if you are se­ri­ous about graph­ics qual­ity, PC gam­ing is the way to go. Yes, the Xbox One X and PS4 Pro can run games in 4K res­o­lu­tion, but what if you want more than that? Not only can a PC be vastly more pow­er­ful, gam­ing on a PC also al­lows you to play around with graph­ics set­tings, push­ing it to higher graph­i­cal set­tings than what you get on a con­sole, and let­ting you take ad­van­tage of ad­vances in dis­play tech­nol­ogy like su­per-fast 144Hz and 240Hz mon­i­tors that can only be fully en­joyed on PC. And if you like to be on the cut­ting-edge of tech­nol­ogy, the PC is once again the can pro­vide the nec­es­sary graph­ics horse­power required for so­phis­ti­cated VR games.

Fi­nally, PC gam­ing will al­ways have one huge ad­van­tage over con­sole gam­ing: mods. There are en­tire com­mu­ni­ties ded­i­cated to build­ing mods just for a sin­gle game. Some games, like

Skyrim, Fall­out 4 and Grand Theft Auto V, have mods that com­pletely trans­form the game­play and game world, es­sen­tially cre­at­ing a com­pletely new, com­mu­nity-de­vel­oped game.

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