Party like it’s 1998
Our mind has a way of making classic games appear more visually impressive than they actually are, and this is most evident in StarCraft:
Remastered, which updates the original versions of StarCraft and Brood War, while keeping the core gameplay intact. This meant that AI and pathfinding were left untouched so as not to upset the balance, but hotkeys for units and buildings can now be remapped to suit your playstyle.
Each unit from the three iconic factions was painstakingly redrawn as the original sprites don’t quite hold up on a Full HD display, let alone 4K resolution. Other art assets, such as terrain tilesets, menu artwork and animated portraits, were subjected to varying degrees of overhaul – the latter mostly to tie in with their StarCraft II incarnations.
There are now illustrated interludes between missions, but fans of the original CG cinematics can rest easy as they are still in the game, and were simply upsampled for this release. The cleaned-up audio, including the music, didn’t sound all that different when played in English, but voiceovers were re-recorded for French, Japanese, and other localizations. Multiplayer matches, on the other hand, are handled by a new matchmaking system, with most custom maps from StarCraft past readily compatible with the remastered release.