Trip down mem­ory lane

Digi­mon World: Next Or­der em­ploys a sys­tem that is akin to the orig­i­nal Digi­mon World game on PlayS­ta­tion 1, writes Ai­man Maulana

New Straits Times - - Bots -

Shiki, the fe­male pro­tag­o­nist.

The game fea­tures the bustling city of Floa­tia, a town which you can even­tu­ally cus­tomise and up­grade. di­rectly in con­trol of your Digi­mons. The Digi­mons will au­to­mat­i­cally fight and ex­e­cute com­mands by them­selves while you, as their tamer, are al­lowed to give or­ders up to a limit. That limit is the known as Or­der Points (OP).

OP can be gained via the sup­port com­mand, which re­freshes ev­ery few sec­onds or so and gen­er­ates a cer­tain num­ber of OP de­pend­ing on the Digi­mon’s affin­ity and the tamer’s skill. For most bat­tles, you can pretty much leave your Digi­mon to do what­ever it wants except for tough bat­tles.


If you think that fol­low­ing the main ob­jec­tive is very straightforward, you will be dis­ap­pointed.

While your per­ma­nent ob­jec­tive is to get as many Digi­mons to join your city, there are times when you will not know where to go. The worst part is that in some ar­eas you will have a mix of Digi­mons that you can bat­tle with, with vary­ing dif­fi­cul­ties.

For ex­am­ple, the first area you’re def­i­nitely head­ing to early in the game is For­est Path. In it, there’s a Level 3 Aru­rau­mon and Vegiemon. While Aru­rau­mon is easy to han­dle, a lone Vegiemon is much stronger in com­par­i­son and is guar­an­teed to take down your en­tire team. Sure, you can go back to town and train your Digi­mon but be­lieve me, this hap­pens in var­i­ous lo­ca­tions in-game as well, which can be frus­trat­ing. The dif­fi­culty can spike in­stantly in a sin­gle area and to the next.

The con­fu­sion con­tin­ues. There are some quests that you can­not take un­less you ful­fil cer­tain con­di­tions. The worst part here is that not ev­ery quest giver will tell you what needs to be done first. In the case of the Leomon quest to take down the Vege Army, he gives you an am­bigu­ous or­der to seek in­for­ma­tion on the Vege Army. You have to com­plete three side quests lo­cated nearby be­fore you can truly ac­cept Leomon’s quest. This poor writ­ing can leave play­ers feeling lost.


As far as visuals are con­cerned, this isn’t like a pho­to­re­al­is­tic Digi­mon game where ev­ery­thing looks true to life. It still re­tains the same car­toony look, al­beit with more pleas­ing visuals, thanks to Full HD res­olu­o­rig­i­nal tion. If you take the Digi­mon World

game, re­mas­ter it into a Full HD game, and in­clude a third-per­son cam­era per­spec­tive while walk­ing around the world map, you’ll get Digi­mon World: Next Or­der.

This is even true in the load­ing screen where it’s just a black back­ground with white text, which is very sim­i­lar to the orig­i­nal Digi­mon World game. That, and the cam­era per­spec­tive while walk­ing around the city is a clear homage to it, which Bandai Namco is do­ing to bring an el­e­ment of nos­tal­gia to the game. In essence, the visuals are dated but there’s noth­ing wrong in that as they still look good.


Over­all, Digi­mon World: Next Or­der is a fun game de­spite some quirks that can leave play­ers feeling stressed out. Chances are that play­ers will be spend­ing most of their time in-game training their Digi­mon be­cause some bat­tles, even the main sto­ry­line one, can be very dif­fi­cult. If the game had bet­ter writ­ing and the dif­fi­culty doesn’t spike as badly as it does right now, it would ac­tu­ally make for a much bet­ter game.

This game will be more suit­able on a mo­bile plat­form, be it on a smart­phone or a hand­held gam­ing de­vice like the PS Vita, rather than a PlayS­ta­tion 4.

While the orig­i­nal Ja­panese ver­sion is avail­able for both the PlayS­ta­tion 4 and PS Vita, the English ver­sion is ex­clu­sive to the PS Vita, which is a shame be­cause it’s a plat­form that will make the game shine.

I would give Digi­mon World: Next Or­der a 6/10 rating.

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