Blast from the past

Primal takes the Far Cry fran­chise to the Me­so­zoic era, swap­ping guns and ve­hi­cles for clubs and tamed an­i­mals.

The Star Malaysia - Star2 - - TECHNOLOGY - By Jeff Cork

AT its core, Far Cry is a se­ries that drops play­ers into a beau­ti­ful set­ting, gives them tools to sur­vive, and then lets them loose.

That’s been true whether you’re on the sands of a trop­i­cal is­land, hurtling down dirt roads on a jeep in Africa, or stay­ing warm against the chill of a Hi­malayan snow­storm.

Far Cry Primal has its own set­ting, but it marks the most dras­tic change of venues that Ubisoft Mon­treal has con­cocted so far – in­clud­ing the 80s nos­tal­gia- play ex­pan­sion for Far Cry 3, Blood Dragon. It’s a gam­ble that pays off, pro­vid­ing some of the best im­mer­sive ac­tion that the se­ries has to of­fer. hunt­ing is as valu­able to the cause the­mat­i­cally – and me­chan­i­cally – as is main­lin­ing the story mis­sions.

Don’t ex­pect any time- travel shenani­gans; Takkar doesn’t stum­ble upon a crate filled with firearms or other highly anachro­nis­tic cheats. His arse­nal is era- ap­pro­pri­ate, con­sist­ing of upgrad­able clubs, spears, and bows that you craft by scour­ing the world for ma­te­ri­als.

It’s bound to bum out play­ers who en­joy driv­ing C4- laden trucks at out­posts in the other Far Cry games, but I didn’t miss the com­par­a­tive lack of ex­plo­sive ac­tion.

My favourite Far Cry mo­ments cen­tre on the feel­ing of hid­ing in the brush, armed with a bow as I size up a clus­ter of en­e­mies or a base. That’s still here, even if your ar­rows don’t have alu­minium shafts. deadly pay­loads on my be­half. The se­ries’ so- called anec­dote fac­tory is still hum­ming right along, even if some of its more fa­mil­iar ma­chines aren’t run­ning.

Far Cry has had its share of mem­o­rable vil­lains over the years, such as the ma­ni­a­cal Vaas and the hon­ey­tongued psy­chopath Pa­gan Min.

Primal’s heav­ies aren’t as mem­o­rable, but Takkar’s friends make up for the lack of a sin­gu­lar an­tag­o­nist. I saw un­ex­pected mo­ments of sweet­ness and poignancy mixed in with the skull- smash­ing vi­o­lence, and I loved watch­ing my tribe grow from a cou­ple of sur­vivors hud­dled into a cave to a vi­brant com­mu­nity teem­ing with mu­sic and life.

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