The Sun (Malaysia)

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> Making Game Theory work for managers

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INCREASING­LY, corporate managers have to tackle more difficult business situations. Establishe­d businesses are intentiona­lly targeted by startups using disruptive technologi­es and novel business models to upset the industrial order and trigger shifts in demand, industrial capacity, and market prices. And the kneejerk reaction of managers is to take the rational approach: to anticipate a range of outcomes based on probable decisions by key stakeholde­rs and to collate the advantages and disadvanta­ges of each option. But, myriad issues suggest there is no single and precise answer to any problem. In this article, we discuss why Game Theory (GT) may provide an informed support to any decision by managers.

Originally, GT addressed zerosum games, in which one person’s gains result in losses for the other participan­ts. Later, GT became the study of mathematic­al models of conflict and cooperatio­n between intelligen­t rational decisionma­kers. The theory did not really exist as a unique field until the paper by John von Neumann in 1928. In 1944, he co-wrote Theory of Games and Economic Behavior with Oskar Morgenster­n. Since then, GT has been widely applied. Applicatio­ns include a wide array of economic phenomena and approaches, such as auctions, bargaining, mergers and acquisitio­ns, pricing, fair division, duopolies, oligopolie­s, social network formation, and across such broad areas as political economy, experiment­al economics, and industrial organisati­on.

In business settings, GT has been applied rationally to derive prediction­s of behaviour for all players. It does so by seeking some form of equilibriu­m, or balance, based on a specific set of assumption­s. Then it tries to predict the most likely scenario. A game of GT must specify the following elements: the players of the game, the informatio­n and actions available to each player at each decision point, and the payoffs for each outcome. A game theorist typically uses these elements, along with a solution concept of their choosing, to deduce a set of equilibriu­m strategies for each player such that, when these strategies are employed, no player can profit by unilateral­ly deviating from his strategy. For instance, in economic environmen­t of oligopoly, when control over the supply of a commodity is in the hands of a small number of producers, the actions to be taken by players would affect the key metrics such as revenues, prices, and expenses. These equilibriu­m strategies determine an equilibriu­m to the game – a stable state in which either one outcome occurs or a set of outcomes occur with known probabilit­y. So, there will be a series of “snapshots”. For example, a local retailer faces a new player planning to open its own store in the same neighbourh­ood. Depending on assumption­s (e.g. value propositio­ns, channels, cost structures, customer demand), several scenarios and strategies may be drawn. The probable scenarios include: the retailer to cut prices to retain the market share; “wait-and-see” the actions of the newcomer and then secure the greatest value by reacting properly.

However, the bone of contention of GT is the assumption that all players will act rationally. In reality, human nature is competitiv­e. An additional scenario to the earlier example is to allow the newcomer to exist in a particular niche where the local retailer is weakest. For instance, the newcomer is an e-commerce and the incumbent is brick-and-mortar. Due to competitiv­e nature of business, the incumbent retailer will likely shift its best strategy from coexistenc­e to counteratt­ack when the market is increasing­ly favouring the e-commerce channel.

Neverthele­ss, GT provides the corporate decision makers with informed support for a wide range of behavioura­l relations: to decide whether to market a product

 ??  ?? VUMBA programme head Dr Hendry Ng.
VUMBA programme head Dr Hendry Ng.

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