Vis­its ‘vir­tu­ally pain­less’

Kapi-Mana News - - WHAT’S ON - HAN­NAH MARTIN

vir­tual re­al­ity ex­pe­ri­ences.

Aleisha Sta­ples, a VR pro­ducer for Sta­ples Pro­duc­tions, said the rooms the child saw in the VR head­set were ex­actly the same rooms in the hospi­tal. ‘‘They’re calmer, be­cause they’ve been there be­fore,’’ when it comes to the real deal, she said.

Only the robots were an­i­mated and put into the real world - ev­ery­thing else the child saw was ex­actly as it would be dur­ing their pro­ce­dure, Sta­ples said, right down to the stick­ers that cover the MRI ma­chine.

Sta­ples VR game de­vel­oper Krys­tal Thomp­son said they were given ac­cess to ar­eas of the hospi­tal that were rarely cap­tured to en­sure the de­tails were right.

‘‘Hav­ing cin­e­matog­ra­phers, game de­vel­op­ers and hospi­tal staff on set to­gether cap­tur­ing the room ef­fec­tively al­lowed us to not only re-cre­ate the room, but also we had the abil­ity to in­clude the finer sen­ti­men­tal de­tails, like posters on the walls and toys on the shelves.’’

The vir­tual re­al­ity rooms would be viewed through an HTC Vive head­set for non-acute pa­tients, and a Sam­sung Gear set for acute pa­tients.

Would you be­lieve this CT scan room at Star­ship Hospi­tal is seen through a VR head­set, and isn’t the real thing?

Newspapers in English

Newspapers from New Zealand

© PressReader. All rights reserved.