ANew Zealand invention created by sports science academics and a local exporter is set to help address global childhood inactivity. The patented fitness technology, developed with physiologists from Canterbury University utilises a unique signal processing algorithm to enable a trampoline user to emulate the “swipe” movements on a tablet in a series of specially designed gaming apps.
The system uses mat sensors to detect trampoline jump location, jump height, and even calorie-burn rate, and converts it using a patented algorithm to enable the jumper to play games using their entire body as the controller.
Created by Christchurch-based Springfree Trampoline the new device was designed to encourage more active play for Kiwi kids.
International studies show some kids are spending more than 60 hours per week consuming media and less than 60 minutes playing outside.
The tgoma – an acronym for “take gaming outside and make it active” – was created to re-direct children’s passion for digital technology and make it a physical activity. The device leverages technology to shift screen time from being a sedentary activity to being an active experience, with significant wellness benefits.