Gaming industry to generate $81mn in revenues from Oman this year, says report
Sultanate ranked 61st in game revenue estimates
Oman’s gaming market is expected to generate US$81mn this year, according to a report on the gaming industry featuring the top 100 countries ranked on global game revenue estimates. This places the sultanate at the 61st position on the list.
Newzoo, the leading provider of market intelligence covering the global games, eSports, and mobile markets, released the latest quarterly update of its Global
Games Market Report. It shows that 2.2bn gamers across the globe are expected to generate US$108.9bn in game revenues in 2017. This represents an increase of US$7.8bn, or 7.8 per cent, from the year before.
Digital game revenues will ac- count for US$94.4bn, or 87 per cent, of the global market. Mobile is the most lucrative segment, with smartphone and tablet gaming growing 19 per cent year-on-year to US$46.1bn, claiming 42 per cent of the market. In 2020, mobile gaming will represent just more than half of the total games market.
In the GCC, Saudi Arabia leads the market with 19th rank and US$647.42mn in revenues for 2017, followed by 35th placed UAE with revenues of US$281.6mn, 52nd placed Qatar with revenues of US$130.9mn, Kuwait in 54th place with revenues of US$119.1mn and Bahrain at 81st rank with revenues of US$32.93mn.
Asia-Pacific is by far the largest region, with China expected to generate US$27.5bn, or onequarter of all revenues in 2017. Newzoo expects the global market to grow at a CAGR (Compound annual growth rate) of +6.2 per cent towards 2020 to reach US$128.5bn.
Mobile games performed even better than expected, especially in China, while the PC segments performing worse than anticipated in Newzoo’s previous quarterly update. Mobile gaming will generate US$46.1bn this year, or 42 per cent of all global game revenues, states the report. More than three-quarters of this, or US$35.3bn, will come from smartphone gaming, with tablet games accounting for the remaining US$10.8bn. Tablet unit sales have plummeted over the years, but with 280mn tablets used actively, the segment contributes significantly to the success of mobile games.
The console gaming segment performed better than expected in 2016 thanks to console manufacturers, publishers, and consumers embracing of a variety of digital business models. Microsoft and Sony generated more than US$14bn in combined revenues from first-party games, third-party game fees, and subscription revenues. “In 2017, we expect console gaming to generate a total of US$33.5bn in revenues worldwide, of which 65.8 per cent is digital,” report stated.
The APAC territories will generate US$51.2bn this year, or 47 per cent of total global game rev- enues. This growth represents a 9.2 per cent year-on-year increase. China alone will take onequarter of all global game revenues, reaching US$27.5bn this year, well ahead of the US, which is estimated to reach US$25.1bn.
The fastest-growing region in the coming years will be Rest of Asia (without China, Japan, and Korea), with total game revenues growing to US$10.5bn in 2020, up from US$4.5bn last year.
North America is the secondlargest region, with estimated revenues of US$27.0bn in 2017, an increase of 4.0 per cent.
“We see the same trend in EMEA, which we expect to reach US$26.2bn in 2017. Latin America will grow to US$4.4bn in game revenues this year.”