How does Gwent’s ma­ture Game­play (and card art) stack up?

FHM (Philippines) - - Contents -

Come for the art, stay for the games

If you’re look­ing for a free-to-play game that taxes your brain more than the usual shooter or tower de­fense, then a col­lectible card game is for you. In par­tic­u­lar, we like the now open-beta* Gwent: The Witcher Card Game.

The most im­me­di­ate dif­fer­ence from other card games is that win­ning in Gwent is a best-of-three af­fair. You also draw your en­tire hand at the be­gin­ning and only pluck an ad­di­tional two, then one card in the suc­ceed­ing rounds. This gives it a faster pace com­pared to other games, like Hearth­stone, with less dead air at the start while you wait for cards or mana to stack up. To win a round, you need to have a higher nu­mer­i­cal to­tal strength–spread across three rows. Strat­egy and math wins the day over mind­less tap­ping, but laced with the same ad­dic­tive sense of daily pro­gres­sion of other F2P ti­tles.

Those graph­ics, Though!

Newspapers in English

Newspapers from Philippines

© PressReader. All rights reserved.