HWM (Singapore) - - Trends -


Mod­ern gam­ing ti­tles have been trend­ing to­wards the ‘free-to-play model’ to ex­tend their reach. But the idea of hav­ing in-game ad­van­tages avail­able for money doesn’t gel with the con­cept of com­pet­i­tive gam­ing. The com­pany Wargam­ing has man­aged to find a bal­ance be­tween in­clud­ing free-to-play el­e­ments into their game World of Tanks, while still en­sur­ing it can be ac­cepted as an e-sports ti­tle.

World of Tanks is pop­u­lar world­wide, but it has es­tab­lished it­self in the Asia Pa­cific re­gion where it boasts 1.7 mil­lion reg­is­tered users, with up to 20,000 gamers play­ing con­cur­rently. Wargam­ing.net con­ducts their e-sports league in mul­ti­ple coun­tries, with three sea­sons per year, cul­mi­nat­ing in a grand fi­nale at the end of the sea­son.

At TanksAsia Masters, the win­ning team will walk away with US$50,000. On the whole, Wargam­ing.net will be of­fer­ing US$2.5 mil­lion in prize money for dif­fer­ent win­ners across dif­fer­ent re­gions and con­tests. Ad­di­tion­ally, World of Tanks was also in­cluded at the World Cy­ber Games 2012.

Wargam­ing.net also has their new World of War­planes ti­tle in open beta, with a World of War­ships game in pro­duc­tion. Ac­cord­ing to their Gen­eral Man­ager for Asia Pa­cific, the game de­vel­op­ers in­tend to run e-sports leagues for the new IPs af­ter launch, while main­tain­ing the ex­ist­ing leagues for World of Tanks. Not only does e-sport rep­re­sent a way to earn cash now, it looks like there is a ca­reer to be had for those with the req­ui­site gam­ing skills.

As you gain ex­pe­ri­ence in World of Tanks, users can ex­pand their garage of tanks which dif­fer with re­gards to stats and char­ac­ter­is­tics.

Good co-or­di­na­tion is re­quired to move, aim and shoot.

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