A TITAN ON THE PC
The next generation of console gaming has dawned upon us with the announcements of Microsoft’s Xbox One and Sony’s PlayStation 4. With the shift to x86-based processors and architecture, the two new consoles are essentially PCs. PCs running AMD’s graphics hardware, and not NVIDIA’s.
AMD might be the manufacturer of choice for upcoming gaming consoles, EXW 19,D,$ VWLOO UHPDLQV D VLgQLfiFDQW presence on the PC platform. NVIDIA’s last generation of graphics cards, codenamed Kepler, were launched in 2012. Kepler was unique because it was one of WKH fiUVW gUDSKLFV SURFHVVLQg FKLSV EDVHG on the 28nm fabrication process.
This shrink from the 40nm process down to 28nm was made possible due to advancements in technology which PDGH LW SRVVLEOH WR fiW PRUH WUDQVLVWRUV on the same area of silicon wafer. Besides the higher transistor count, Kepler architecture also enabled a 50 per cent reduction in power consumption, as well as offering 60 per cent higher performance levels. Kepler architecture wDV fiUVW LPSOHPHQWHG LQ WKH 19,D,$ GeForce GTX680 GPU.
The Kepler graphics processing unit reached its epitome with the release of the GeForce GTX Titan. The card takes its name from the Oak Ridge National Laboratory TITAN supercomputer located in Tennessee, USA, which features 18,668 Tesla K20X GPU accelerators. Each accelerator features a Kepler GK110 GPU, which is the same chip used in the GTX Titan card.
Arguably the most powerful card in existence, the GTX Titan was launched with the prohibitive price tag of US$999. A consumer-friendly (and cut-down) version of the GTX Titan, in the form of the GeForce GTX 780 graphics card, was also launched and priced at US$649.
$ G7; 7LWDQ FDQ GHOLvHU 4.7 WHUDflRSV of processing power. And while it’s hardly a fair comparison, the AMD graphics for WKH 3ODy6WDWLRQ 4 RIIHUV 1.84 WHUDflRSV RI performance, while the Xbox One’s GPU FORFNV LQ DW 1.23 WHUDflRSV.
Interestingly, back when the Xbox 360 was released in 2005, its graphics capabilities outclassed the year’s top GPU, the NVIDIA GeForce 7800. By 2006, PC graphics had caught up and moved beyond the console’s capabilities. If raw performance indicators are anything to go by, the next generation of consoles is actually starting a step behind their PC counterparts.