Pew pew pew
The past few months have been quite trying for the tech industry, what with a series of high pro le exploits that effectively shone a blinding spotlight on cybersecurity in this digital age, or the lack thereof. While the threats are real and should not be taken lightly, I thought we’d take a break from the doom and gloom, and switch gears to focus on the fun side of technology.
So for this issue, we carved out time for good old digital entertainment with a feature that focuses on the state of gaming and what are the experiences you can expect from current and future generation technologies.
What I found amusing when editing the story; was the fact that I was subconsciously appending the word “traditional” together with PC and console gaming. It took a while to catch myself, but I realized that the video games industry we’re writing about is still as niche as it has always been.
Sure, consoles have become more living room friendly and e-sports has become a legitimate career, but powerful PCs and consoles are still dedicated gaming machines. Everything else is secondary. The people who buy (or con gure) one for the purpose of playing games are still called gamers. See? Traditional. What’s really become mainstream is mobile gaming. Nobody buys a smartphone speci cally to play games with, but everyone plays one game or another on their device. I bet the thought has never crossed your mind to call your Pokémon Go-ing aunt or Candy Crushing grandma, gamers.
Food for thought.