FIRST PLAY PROJECT CARS
Roaring its mantra ‘beyond reality’ over the noise of snarling V8 supercars, single-seaters and even karts, Project Cars wants to move hardcore motorsport sims away from PC petrolheads and bring real-life handling and physics to all platforms. Yep, even the Wii U.
In its aim to be on the grid ahead of Forza and Gran Turismo, Project Cars scraps the ‘grind’ model of having to earn pots of cash in a Daewoo Matiz before you get to drive a car you actually want. This switches the emphasis away from winning for cash and puts it back where it should be: on competitive spirit. These are lofty targets for a company whose last race was Shift 2 (which, while pretty, somewhat missed its braking point and ran wide into console corner). But Slightly Mad Studios was also involved in the GTR series, and that’s the parent Project Cars naturally runs to.
The handling is solid and progressive, and gives you enough faith to establish routine braking and turn-in points, and that combined with breathtaking depth-of-field is central to delivering driver trust. Once the weather model comes into effect, it’s hard not to admire the puddles that form or track droplet trails on your visor, but it’s best to keep one eye on the road – handling degrades in the wet.
With everything from gentle warm-up laps to 24-hour races, over 70 car licences and 80 tracks, PC support for 12K graphics (using three 4K monitors) plus Oculus Rift and Sony’s Project Morpheus, Project Cars is vying for pole on our most-wanted list.