One minute Sean Murray’s Hello Games was the tiny studio that created cartoon stuntman Joe Danger; the
next it was showing off a space exploration game with an infinitely expanding collection of procedurally generated planets (with dinosaurs). That means every planet you land on in No Man’s Sky is unique, experiencing its own Big Bang that dictates what
everything from the weather to the wildlife will be like for people who land there. Whatever you do on that planet will affect the experience of it for other players, although the universe is so massive you’re unlikely to ever encounter another human explorer. Instead No Man’s
Sky is about being a bona-fide adventurer and discovering worlds never seen before. With game development, Sean Murray’s
doing exactly the same.