Stuff Singapore - - INNOVATORS -

One minute Sean Mur­ray’s Hello Games was the tiny stu­dio that cre­ated car­toon stunt­man Joe Dan­ger; the

next it was show­ing off a space ex­plo­ration game with an in­fin­itely ex­pand­ing col­lec­tion of pro­ce­du­rally gen­er­ated plan­ets (with di­nosaurs). That means ev­ery planet you land on in No Man’s Sky is unique, ex­pe­ri­enc­ing its own Big Bang that dic­tates what

ev­ery­thing from the weather to the wildlife will be like for peo­ple who land there. What­ever you do on that planet will af­fect the ex­pe­ri­ence of it for other play­ers, although the uni­verse is so mas­sive you’re un­likely to ever en­counter another hu­man ex­plorer. In­stead No Man’s

Sky is about be­ing a bona-fide ad­ven­turer and dis­cov­er­ing worlds never seen be­fore. With game de­vel­op­ment, Sean Mur­ray’s

do­ing ex­actly the same.

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