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Telling a com­pelling story within a game

If any­one tells you games can’t tell proper sto­ries, sit them down in front of a PS4 and fire up The Last Of Us Re­mas­tered. Naughty Dog’s Neil Druck­mann wrote it, and in a world where the zom­bie apoc­a­lypse has be­come some­thing of a cliché, his story of two sur­vivors – one of whom may hold the key to a cure – is as fresh as a new bite wound. It’s more 28 Days Later than Res­i­dent Evil: Ex­tinc­tion, with the re­la­tion­ship be­tween Joel and El­lie just as im­por­tant as the body count, plus there are sec­ondary nar­ra­tives hid­den through­out if you take the time to look

for them and piece the bits to­gether. With Druck­mann now turn­ing his pen to next-gen de­but Un­charted 4: A Thief’s End (due 2015), Naughty Dog’s fu­ture – and that of gaming in gen­eral – looks any­thing but apoc­a­lyp­tic.

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