TWO WEEKS WITH THE iPHONE 6 PLUS

Stuff Singapore - - Indie Games -

cool feel of the curved alu­minium edges and flat back is classier than a Rolls-Royce with a nice restau­rant in the back.

How­ever, the first feel isn’t en­tirely pos­i­tive. The flat and thin de­sign doesn’t sit per­fectly in the hand, and while it’s pos­si­ble to stretch your thumb to the other side of the screen, it in­volves ad­just­ing your grip. A dou­ble-touch (not the same as a dou­ble-press) of the Home but­ton bobs what you have open to the bot­tom half of the screen, but the width is an is­sue. And after mea­sur­ing sev­eral col­leagues’ thumbs, mine are ac­tu­ally longer (6.5cm, if you’re won­der­ing) than most. But I knew sac­ri­fices had to be made for a big and beau­ti­ful screen, and it re­ally is. No longer does the web need to be viewed in ugly ‘mo­bile’ form – the small text of proper desk­top sites is big enough to read on the 5.5in screen and the punchy 401ppi res­o­lu­tion keeps it crisp and lus­cious.

It’s clear it isn’t al­ways al­lowed to look its best, though: many apps haven’t yet been op­ti­mised for the 6 Plus’s screen – it’s like open­ing the Du­plo ver­sions of your favourite apps, and I’m pretty sure my What­sApps can be read from half­way across the of­fice.

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