TIME CRISIS II
When Time Crisis II arrived, arcades were in decline, largely because home consoles had caught up — at least in terms of graphics and processing power. But as tech marched on, it left behind concepts like light-gun games, which require old-school CRTs. Time Crisis II is a great example — a crazed analogue of a film that, unlike modern fare, isn’t actually trying to be a film. Terrible voice acting and clunky cut-scenes add to the game’s wilfully OTT nature, and there’s something tremendously satisfying about stamping on the cover pedal and using the gun, rather than faffing about with a rubbish plastic accessory or gamepad.