TIME CRI­SIS II

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When Time Cri­sis II ar­rived, ar­cades were in de­cline, largely be­cause home con­soles had caught up — at least in terms of graph­ics and pro­cess­ing power. But as tech marched on, it left be­hind con­cepts like light-gun games, which re­quire old-school CRTs. Time Cri­sis II is a great ex­am­ple — a crazed ana­logue of a film that, un­like mod­ern fare, isn’t ac­tu­ally try­ing to be a film. Ter­ri­ble voice act­ing and clunky cut-scenes add to the game’s wil­fully OTT na­ture, and there’s some­thing tremen­dously sat­is­fy­ing about stamp­ing on the cover pedal and us­ing the gun, rather than faffing about with a rub­bish plas­tic ac­ces­sory or gamepad.

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