FIRST PLAY HALO 5: GUARDIANS

Stuff Singapore - - GAMES -

While Halo 5’ s sin­gle-player cam­paign is still un­der heavy Spar­tan guard – un­sur­pris­ing con­sid­er­ing the game isn’t due for re­lease un­til Christ­mas – Stuff picked up a battle ri­fle and took three of its mul­ti­player maps for a spin.

With no perks, power-ups or kill­streak bonuses, play­ers must rely on a faster trig­ger fin­ger to pre­vail. The Spar­tan sol­diers do have some new tal­ents, though. They’re more nim­ble, now able to sprint and clam­ber up onto ledges, from which you can leap into the air to use their other new weapons: the Mario- style ground pound, which can kill enemies in­stantly, and each gun’s smart scope, which causes thrusters to tem­po­rar­ily sus­pend your sol­dier in mid-air while you look down the sights. They’ve also got a new boost-as­sisted dodge, and a charge that knocks op­po­nents to the floor and depletes their shields.

Halo 5’ s new game mode is the in­cred­i­bly tense Break­out, in which each player only gets one life and the last man stand­ing wins the round. The first four­man team to five is vic­to­ri­ous. The map was more like a fu­tur­is­tic ob­sta­cle course than the kind of com­plex mul­ti­player maps we’ve be­come ac­cus­tomed to, with fewer places to hide and much bet­ter sight­lines.

Th­ese might not sound like rev­o­lu­tion­ary ad­di­tions, but Halo has never re­ally been about push­ing bound­aries. It knows what it does and does it bet­ter than any­one else. For ex­ist­ing fans, it’s shap­ing up to of­fer ex­actly what they want, while those ex­tra at­tacks and eva­sive ma­noeu­vres will give all play­ers some­thing to think about.

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