FIRST PLAY HALO 5: GUARDIANS
While Halo 5’ s single-player campaign is still under heavy Spartan guard – unsurprising considering the game isn’t due for release until Christmas – Stuff picked up a battle rifle and took three of its multiplayer maps for a spin.
With no perks, power-ups or killstreak bonuses, players must rely on a faster trigger finger to prevail. The Spartan soldiers do have some new talents, though. They’re more nimble, now able to sprint and clamber up onto ledges, from which you can leap into the air to use their other new weapons: the Mario- style ground pound, which can kill enemies instantly, and each gun’s smart scope, which causes thrusters to temporarily suspend your soldier in mid-air while you look down the sights. They’ve also got a new boost-assisted dodge, and a charge that knocks opponents to the floor and depletes their shields.
Halo 5’ s new game mode is the incredibly tense Breakout, in which each player only gets one life and the last man standing wins the round. The first fourman team to five is victorious. The map was more like a futuristic obstacle course than the kind of complex multiplayer maps we’ve become accustomed to, with fewer places to hide and much better sightlines.
These might not sound like revolutionary additions, but Halo has never really been about pushing boundaries. It knows what it does and does it better than anyone else. For existing fans, it’s shaping up to offer exactly what they want, while those extra attacks and evasive manoeuvres will give all players something to think about.