3 other times when Nin­tendo changed gam­ing

Popular Mechanics (South Africa) - - How Your World Works -

1987

The Leg­end of Zelda was a big, sprawl­ing epic when it launched on the Nin­tendo En­ter­tain­ment Sys­tem, and took a long time to com­plete. Not ex­pect­ing gamers to be glued to the screen for days on end, Nin­tendo built mem­ory right into the car­tridge so play­ers could save their progress to come back to it later.

1991

Nin­tendo’s up­date to the NES, called the SNES (Su­per Nin­tendo En­ter­tain­ment Sys­tem) brought reimag­ined con­trollers boast­ing in­dus­try-first shoul­der but­tons. It was a land­mark con­sole for many other rea­sons – en­hance­ment chips in­cluded in the car­tridges pow­ered so­phis­ti­cated new 3D graph­ics on cer­tain games, for ex­am­ple – but the new shoul­der but­tons en­dure to this day.

1996

What many con­sider to be the finest con­sole of all time (maybe just the ed­i­tor of this mag­a­zine) was the first to mass mar­ket with many tech­nolo­gies. The Nin­tendo 64 pop­u­larised ana­logue joy­sticks and a modern con­troller de­sign, and the Rum­ble Pack ac­ces­sory brought hap­tic feed­back to the main­stream con­sole con­troller. De­spite us­ing car­tridges in the age of CDS, the N64 was still the most pow­er­ful con­sole of its time and the first gen­uine out­ing for con­sumer­grade 64-bit graph­ics pro­cess­ing in games.

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