Toy cars that crash off the tablet screen

The Witness - Wheels - - MOTORING - AL­WYN VILJOEN

RE­MEM­BER the good old days where chil­dren played with real toy cars in­stead of a tablet?

Well, those days are back — sort off.

A com­pany called Pocket Racing has launched a Kick­started project to mass de­velop a game for tablets that use toy cars that suck to tablet screens to add an ex­tra di­men­sion to dig­i­tal racing.

The car is equipped with three lit­tle pis­tons that cause it “to jig­ger and jump” on top of the screen. It also has a built- in light sen­sor to mon­i­tor its po­si­tion on the screen and a cir­cuit board that con­veys on­screen action to the car with­out any lag.

There are also lights that al­low the car’s head­lights to op­er­ate, and that change color as its speed changes. Small suc­tion cups on the bot­tom of the car hold the toy in place no mat­ter what an­gle the screen is tilted and in­ter­change­able shells let you cus­tom­ize the car to your lik­ing.

Each time the sin­gle driver or com­pet­ing driv­ers crash, the cars feel it, and de­pend­ing on the sever­ity of the crash, those lit­tle pis­tons cans even pro­pel the toy car right off the screen.

The games will be on Ap­ple Store or Google Play by Au­gust 16, if the Kick­starter project gets at least $ 50,000 in pledges by May 19.

Pledg­ing starts at $ 29 for one car base and one “car shell” that un­locks one game car, plus 5 000 game coins to by weapons, spe­cials skills and car up­grades.

A $ 49 pledge gets the de luxe edi­tion, wich adds two car shells to un­lock three game cars and dou­ble the coins.

The de­sign­ers say the Pocket Racing will be avail­able in sin­gle player mode or against mul­ti­ple rac­ers.

PHOTO: KICK­STARTER

Play­ing with real toy cars is back, but with a dig­i­tal twist that in­volves tablets, tiny suck­ers and three wicked lit­tle pis­tons.

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