CD

Weekend Argus (Saturday Edition) - - GOODFUN -

al­most all a lit­tle an­noy­ing, if solip­sism isn’t your thing. Say this for Bey­oncé though: even at her most ego­tis­ti­cal, she’s strangely never less than ut­terly like­able. She might ac­tu­ally be the world’s most good-na­tured mega­lo­ma­niac. Part 1 was prob­a­bly more fun to ex­pe­ri­ence at Man­hat­tan’s Rose­land ball­room than it is to watch on home video, es­pe­cially if you own a copy of I Am Yours – An In­ti­mate Per­for­mance in the En­core The­ater, a 2009 DVD filmed in Ve­gas that in­cluded a scripted Des­tiny’s Child megamed­ley al­most iden­ti­cal to this disc’s.

Part 2 is far more sat­is­fy­ing, even though Bey­oncé may be over­es­ti­mat­ing 4 as the cul­mi­na­tion of her ca­reer to date.

It’s all good un­til the clos­ing Was Here, a self- cel­e­bra­tory an­them that seems to be ar­riv­ing a few decades ear­lier than any su­per­star’s vale­dic­tory bal­lad should. The straight­for­ward per­for­mances were fun while they lasted. – Chris Will­man, Reuters

ISKYLANDERS: SPYRO’S AD­VEN­TURE

THIS is the 11th Spyro game to be pub­lished since In­som­niac let the lit­tle guy go. Most of the pre­vi­ous 10 games have been dispir­it­ing af­fairs, lack­ing the charm and ex­cite­ment of the orig­i­nal tril­ogy.

Sky­lan­ders (Xbox 360, PS3, Wii, PC, Mac), cre­ated by the Cal­i­for­nia stu­dio Toys for Bob with help from Tai­wanese de­vel­oper XPEC En­ter­tain­ment, is more than an at­tempt to re­boot the char­ac­ter. Rather, it in­tro­duces 32 new he­roes – and an en­tirely fresh ap­proach to the run­ning-and-jump­ing plat­form genre.

The soft­ware comes with three plas­tic fig­urines of its crea­tures and a “Por­tal of Power” that plugs into your con­sole or com­puter. When you place a fig­urine on the por­tal, the char­ac­ter ma­te­ri­alises in­side the game. If the Sky­lan­der you’re con­trol­ling gets into trou­ble, you can re­place him by putting a dif­fer­ent model on the por­tal.

The Sky­lan­ders are di­vided into eight el­e­ments – such as fire, water or magic – and each one has dif­fer­ent skills. The more you play with one crea­ture, the quicker it gains new pow­ers. – Sapa-ap

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