Im­per­fect Switch to small screen

Weekend Argus (Sunday Edition) - - TECH TALK -

the fresh­ness of Ori­gins. The se­quel, Le­gends, re­leased in 2014, im­proved on the formula.

The re­lease of Le­gends on Switch, three years af­ter be­ing re­leased on al­most ev­ery con­sole imag­in­able, comes with lit­tle ex­pec­ta­tion. For the de­fin­i­tive ver­sion, Ubisoft has added ba­si­cally zero con­tent apart from now fea­tur­ing ev­ery char­ac­ter on one con­sole and new lo­cal tour­na­ment play for Kung Foot.

To there­fore earn the “de­fin­i­tive” ti­tle, you would ex­pect Le­gends on Switch to play bet­ter than any other pre­vi­ous ver­sion. Un­for­tu­nately, the op­po­site proves true. The Switch ver­sion mirac­u­lously plays worse, run­ning less smooth, the load­ing times al­most dou­bled. Due to this, Le­gends loses the speed that made the ini­tial it­er­a­tions so great, de­tract­ing some­what from what should be an ex­cel­lent ex­pe­ri­ence.

Of course, that’s not nec­es­sar­ily a game breaker. The de­fin­i­tive edition has the same lev­els, all bril­liantly de­signed with pop­ping colours and fun en­e­mies. For those look­ing to take the game portable, Le­gends works well on the Switch screen. Re­ally, though, for those who have played Le­gends over and over again, col­lect­ing ev­ery Lum the first time around, there’s lit­tle rea­son to pur­chase the de­fin­i­tive edition. – The In­de­pen­dent

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