STYLING THE BAR­BER­SHOP

3D Artist - - THE GALLERY -

THE LIGHT SOURCE

The main win­dow in the scene acted as the dom­i­nant light source, and was used to pro­vide warm dif­fuse light. How­ever, some of the light­ing dur­ing the rest of the se­quence was cheated where nec­es­sary, sim­ply be­cause of the high num­ber of re­flec­tive sur­faces.

TAC­TILE SUR­FACES

The orig­i­nal ren­der for the es­tab­lish­ing shot was made more re­al­is­tic with a ‘dust and dirt paint-over’, in­tro­duc­ing a lovely feel of wear and tear into the bar­ber­shop by in­clud­ing grunge on the walls, hair on the floor, floor­board scratches and dust on the top-fac­ing sur­faces.

COMIC IMAGES

Some of the fig­ures in the pic­ture frames were 2D images taken di­rectly from the Agent 327 comics, with the out­line re­moved and taken through a shader. Other pic­tures in­cluded Cre­ative Com­mons or pub­lic do­main pic­tures edited to fit into the style of the film.

A more in-depth look at some of the con­sid­er­a­tions be­hind the bar­ber­shop in­te­rior

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