3D Artist - - THE GALLERY -

Edna Kruger looks at creat­ing dif­fer­ent types of de­struc­tion for Voronoi frac­ture based on a video by Dono­van Keith on cin­ev­er­

Set up a Voronoi frac­ture to a mesh Cre­ate a Voronoi Frac­ture ob­ject from the Mo­graph menu and make it the par­ent of a mesh – here we have a sim­ple flat­tened cube. Add a Rigid Body Sim­u­la­tion tag to the Voronoi Frac­ture ob­ject and cre­ate an­other floor ob­ject be­low as a Col­lider. Play back to see the whole mesh break­ing up into ran­dom pieces at once upon im­pact.

In­crease the force Con­nec­tors are live and dy­namic, so you can change phys­i­cal prop­er­ties and ev­ery­thing is re­cal­cu­lated au­to­mat­i­cally. In the Con­nec­tor ob­ject’s at­tributes, open the Ob­ject tab and change the Force and Torque to high val­ues like 10 (100,000 cm) so that the mesh is less likely to break apart. Play back and see the frag­ments now strain­ing, but gen­er­ally stay­ing to­gether in one big piece.

Build con­nec­tions In the Voronoi Frac­ture ob­ject’s at­tributes, open the new Con­nec­tors tab and click Cre­ate Fixed Con­nec­tor. This cre­ates a Con­nec­tor ob­ject un­der the Voronoi Frac­ture ob­ject, and con­nec­tions have been gen­er­ated to join ev­ery sin­gle frag­ment to­gether. Play back to see the mesh now break up in mul­ti­ple stages, start­ing from the point of im­pact.

Change the type of con­nec­tor Be­cause con­nec­tors are dy­namic, an­other thing you can do is change the type of con­nec­tor and ev­ery­thing is re­cal­cu­lated for you. Still on the Ob­ject tab in the Con­nec­tor ob­ject’s at­tributes, select Ball and Socket from the Type list. Play back and see the frag­ments con­nected and stay­ing to­gether, but in a very flex­i­ble way. By us­ing this method, you can cre­ate fab­ric-like or elas­tic ef­fects.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.