Zbrush, 3ds Max, Substance Painter, Substance Designer, Marmoset Toolbag, Mari, Photoshop
Learn how to
• Block out
• Create real-time hair
• Texture the whole model in Substance Painter and Substance Designer
• Integrate with Marmoset Toolbag for shading, lighting and rendering
The original concept is from one of my favourite concept artists, Warren Louw. I picked it because I liked the design and it’s got both organic and hard surface details, which would be a challenge for me to translate that into 3D. You can check his awesome work here: artstation.com/warrenlouw.