3D Artist - - THE PIPELINE -


Zbrush, 3ds Max, Sub­stance Painter, Sub­stance De­signer, Mar­moset Tool­bag, Mari, Pho­to­shop

Real-time_Su­mire_01, 2017

Learn how to

• Block out

• Re­topol­o­gise

• Model

• Cre­ate real-time hair

• Tex­ture the whole model in Sub­stance Painter and Sub­stance De­signer

• In­te­grate with Mar­moset Tool­bag for shad­ing, light­ing and ren­der­ing


The orig­i­nal con­cept is from one of my favourite con­cept artists, War­ren Louw. I picked it be­cause I liked the de­sign and it’s got both or­ganic and hard sur­face de­tails, which would be a chal­lenge for me to trans­late that into 3D. You can check his awe­some work here: art­sta­­ren­louw.

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