Low poly vs high poly

3D Artist - - THE PIPELINE -

When mak­ing a char­ac­ter for games or cin­e­matic pur­poses, be­fore you start the mod­el­ling process you have to think about the topol­ogy for both high and low poly. This pre­vents you from do­ing it a sec­ond time as all you have to do is model the low poly with good topol­ogy and edge flow, and use the 3ds Max mod­i­fier stack to work on each phase in a sep­a­rate ed­itable poly that en­ables you to have con­trol on the level of de­tail in your mod­els. Then, all you have to do is add tur­bosmooth and you’ll get the high poly, or de­ac­ti­vate the mod­i­fiers to get the low-poly char­ac­ter ready, with­out re­do­ing all the work.

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