Tes­sel­la­tion

3D Artist - - THE PIPELINE -

In Sub­stance de­signer, one of the most im­por­tant pa­ram­e­ters is the tes­sel­la­tion. the scale and the sub­di­vi­sion level will en­able you to vi­su­alise the mod­el­ling you are mak­ing in your Height map. don’t for­get to vary the el­e­va­tion of your el­e­ments in re­la­tion to each other. Your col­umn has to be in­ter­est­ing vis­ually from ev­ery an­gle, so the work on the sil­hou­ette is of great im­por­tance and will im­pact greatly on your fi­nal ren­der. try to in­ter­pret your tex­ture as a vol­ume and not as a 2d map to take ad­van­tage of tes­sel­la­tion.

When you’re mak­ing your bas-re­lief, these de­tails are go­ing to help struc­ture your col­umn and will be the main el­e­ments for catch­ing the viewer’s at­ten­tion. Keep in mind that your com­po­si­tion also has to be clear from a dis­tance and not only seen in close up, so spend as much time as nec­es­sary to find a good bal­ance be­tween de­tails and read­abil­ity.

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