Creat­ing a nat­u­ral-look­ing ocean

3D Artist - - THE PIPELINE -

To avoid tex­ture rep­e­ti­tions, use ir­ra­tional num­bers when set­ting up the patch size of your spec­tral oceans. Tex­ture rep­e­ti­tion is not a com­mon phe­nom­e­non we see in na­ture, so it will make your ren­ders look very ar­ti­fi­cial. To avoid this, use num­bers that don’t have a LCM (ir­ra­tional num­bers). Ir­ra­tional num­bers have no small­est num­ber that can be writ­ten with in­te­gers, so you will have no rep­e­ti­tions oc­cur­ring. In other words, use patch sizes that are num­bers with a very high LCM. That way, you will avoid tiling arte­facts.

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