Dis­place­ment is­sues

3D Artist - - THE PIPELINE -

Dis­place­ment is a very cool and quick method to come up with very com­plex ge­om­e­try, but on the other hand, it has its own set of chal­lenges to get smooth and low-poly ge­om­e­try. To try to achieve smoother and bet­ter re­sults, take into con­sid­er­a­tion the amount of smooth­ing you ap­ply to an ob­ject; some­times hav­ing less sub­di­vi­sions and then smooth­ing the fi­nal re­sult would give you bet­ter out­comes, and some­times just play­ing with the blur set­tings gives you smoother re­sults – it’s a trial-an­der­ror process. Also, if your map has di­ag­o­nal lines, and your sur­face has lin­ear sub­di­vi­sions, chang­ing the ori­en­ta­tion of the map or the sub­di­vi­sions that fol­low along the map would give you bet­ter re­sults.

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