Wel­come

3D Artist - - NEWS -

Across the 3D com­mu­nity, there’s al­ways one genre that seems to trump oth­ers when it comes to char­ac­ter con­cepts. And it’s no sur­prise. Sci­ence fic­tion is in­grained in our his­tory of com­puter graph­ics, it’s the root of some of our dreams and in­no­va­tions across the in­dus­try. But craft­ing in­spir­ing char­ac­ter con­cepts is no mean feat, and this is­sue we have Good­bye Kansas se­nior char­ac­ter artist Daniel Bystedt to teach us some of his ex­per­tise! He ex­plores tech­niques for beau­ti­ful char­ac­ter art us­ing Zbrush 4R8 and Blender over on page 44.

Else­where, we go be­hind the scenes of Pixar’s lat­est fea­ture Coco, talk to the Mad Men of 3D, learn how to cre­ate Cin­ema 4D tex­tile sculp­tures and get to grips with a Zbrush to Sub­stance De­signer to Un­real work­flow.

This is­sue we’ve also teamed up with Shape­ways to give away $500 worth of cred­its for your 3D print­ing mas­ter­pieces. Check out our web­site for more de­tails!

Fi­nally, in case you haven’t heard, we are launch­ing our first event called Ver­tex. Tick­ets are avail­able now and you can check out all the de­tails on ver­tex­conf.com. En­joy the is­sue!

Carrie Mok, Ed­i­tor

Mak­ing Coco Pop Page 22

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