Across the 3D community, there’s always one genre that seems to trump others when it comes to character concepts. And it’s no surprise. Science fiction is ingrained in our history of computer graphics, it’s the root of some of our dreams and innovations across the industry. But crafting inspiring character concepts is no mean feat, and this issue we have Goodbye Kansas senior character artist Daniel Bystedt to teach us some of his expertise! He explores techniques for beautiful character art using Zbrush 4R8 and Blender over on page 44.
Elsewhere, we go behind the scenes of Pixar’s latest feature Coco, talk to the Mad Men of 3D, learn how to create Cinema 4D textile sculptures and get to grips with a Zbrush to Substance Designer to Unreal workflow.
This issue we’ve also teamed up with Shapeways to give away $500 worth of credits for your 3D printing masterpieces. Check out our website for more details!
Finally, in case you haven’t heard, we are launching our first event called Vertex. Tickets are available now and you can check out all the details on vertexconf.com. Enjoy the issue!
Carrie Mok, Editor
Making Coco Pop Page 22