3D Artist - - CONTENTS - Car­rie Mok, Edi­tor

This is­sue, we’ve com­piled an in­cred­i­ble 28 pages of game art to help you level up your skills. From artists like Danny Sweeney, char­ac­ter artist at Creative As­sem­bly, to Matthias Devel­tere, a 3D artist at Machinegames, you can ex­pect to hear triple-a tech­niques and learn step by step how they achieve their stun­ning as­sets.

You can also hear from Mak Malovic from Blue­point Games, who are the masters of the re­mas­ter. Malovic talks about re­work­ing the beloved clas­sic Shadow of the Colos­sus from page 36, or learn 35 tips to up your real-time game on page 44. Jody Sargent also gives us her top ad­vice on cre­at­ing a beau­ti­ful un­der­wa­ter scene in UE4 on page 72.

As the next Juras­sic World hits the big screen, we’ve ven­tured back into Juras­sic Park with Ian Failes, who talks to some of the artists who cre­ated the ground-break­ing ef­fects, on the 25th an­niver­sary of the film’s re­lease.

We’ve also re­viewed Light­wave, as the ren­derer re­turns for the first time in four years. What lies in store in the new ver­sion? An­drew Comb has the an­swer over on page 82.

En­joy the is­sue.

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