This issue, we’ve compiled an incredible 28 pages of game art to help you level up your skills. From artists like Danny Sweeney, character artist at Creative Assembly, to Matthias Develtere, a 3D artist at Machinegames, you can expect to hear triple-a techniques and learn step by step how they achieve their stunning assets.
You can also hear from Mak Malovic from Bluepoint Games, who are the masters of the remaster. Malovic talks about reworking the beloved classic Shadow of the Colossus from page 36, or learn 35 tips to up your real-time game on page 44. Jody Sargent also gives us her top advice on creating a beautiful underwater scene in UE4 on page 72.
As the next Jurassic World hits the big screen, we’ve ventured back into Jurassic Park with Ian Failes, who talks to some of the artists who created the ground-breaking effects, on the 25th anniversary of the film’s release.
We’ve also reviewed Lightwave, as the renderer returns for the first time in four years. What lies in store in the new version? Andrew Comb has the answer over on page 82.
Enjoy the issue.