STO­RY­TELLING

3D Artist - - THE PIPELINE -

When sculpt­ing wears and tears in fab­ric or scratches in ob­jects like real swords, con­sider the sto­ry­telling of their ap­pli­ca­tion. How did the char­ac­ter re­ceive this dam­age? Would the at­tack prop­a­gate any fur­ther im­per­fec­tions any­where else on their body? Is the ma­te­rial re­spond­ing in a re­al­is­tic, con­vinc­ing man­ner? Fol­low­ing these rules when de­tail­ing will help you not only to tell a story through your sculpt, but also fur­ther en­hance your sculpt’s strong com­po­si­tion. As such, you should con­sider the rules of com­po­si­tion when you cre­ate these de­tails.

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