VER­TEX LAUNCHES WITH A STAR-STUD­DED LINE-UP

Our first event was held at Olympia, London, with in­cred­i­ble talks from in­dus­try veteran Scott Ross, Chaos Group Labs di­rec­tor Chris Ni­chols, ILM creative di­rec­tor Ben Mor­ris and more!

3D Artist - - THE HUB -

De­but­ing ear­lier in march 2018, Ver­tex brought some of the world’s bright­est minds in CG to olympia, London. our first year saw a range of fea­tures across the hall, from key­note talks to port­fo­lio re­view ses­sions and an expo area where you could get up close and per­sonal with maxon, ocu­lus Rifts and wa­com as well as stu­dios like Creative As­sem­bly and Blue Zoo!

start­ing off the day with his thought-pro­vok­ing pre­sen­ta­tion on dig­i­tal hu­mans, Chaos Group Labs di­rec­tor Chris ni­chols dis­cussed some of the tech­nol­ogy be­hind digi­hu­mans in­clud­ing on the wik­i­hu­mans project. next up was Star Wars: The Force Awak­ens and The Last Jedi VFX su­per­vi­sor Ben mor­ris, who re­vealed some of the tech­niques and thought pro­cesses be­hind The Last Jedi. mo­tion graph­ics artist si­mon Holmedal pre­sented on his stun­ningly ab­stract work for us by night fes­ti­val’s ti­tle se­quences, while di­rec­tor Hugo Guerra walked us through his jour­ney of game cin­e­mat­ics with Mario + The panel dis­cussed the ethics of dig­i­tal hu­mans Rab­bids King­dom Bat­tle, The Walk­ing Dead: March To War and He­roes Arena. we also wel­comed Al­le­gorith­mic founder and Ceo Dr sébastien Deguy who spoke about the tools chang­ing artist’s work­flows, like sub­stance, fol­lowed by Dig­i­tal Domain co­founder scott Ross who de­bated the role of VFX in the uk af­ter Brexit. Fi­nally, se­nior con­cept and en­vi­ron­ment artist Anna Hollinrake rounded out the day with her pre­sen­ta­tion on low-poly styles and work­ing with lim­i­ta­tions.

while our main au­di­to­rium was filled with world-class key­notes, our work­shops were also stacked with ea­ger at­ten­dees and fea­tured the cream of tech­ni­cal talks from the likes of VR ge­nius Glen south­ern, mod­el­ling su­per­vi­sor Adam De­whirst on the epic dig­i­tal hu­mans pipe­line at the mill, sadding­ton Baynes Ceo Chris Christodolou and se­nior dig­i­tal artist marc shep­hard on the mass customisation of vis­ual im­agery, Axis stu­dios’ ser­gio Caires on light­ing and shaders tech­niques,

while our main au­di­to­rium was filled with world-class key­notes, our work­shops were also stacked with ea­ger at­ten­dees and fea­tured the cream of tech­ni­cal talks

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