Boost Your Mari Skills
Used in productions like Game of Thrones, Mari is a mainstay for top texturers. Artists at Weta, ILM, Ubisoft and more reveal how to master the tool
Seven incredible artists provide expert tips to help you upgrade your texturing
Senior texture artist at industrial light & Magic Adam Elkins recalls a “collective sigh of relief” from texture artists when Foundry released Mari, on account of its exceptional power and suitability for working within a tight VFX pipeline.
“i have been using Mari for around seven years now and have seen its toolset grow to include some amazing features like advanced layer blending, baking features and great procedural nodes,” says Elkins. “The latter feature is probably my favourite. i use Mari’s procedurals everyday in my work, whether that be for hard surface or organic assets, being able to adjust textures non-destructively is essential. Foundry’s strong connection with the industry means that most of the large VFX studios have adapted the software to suit their needs making for some great proprietary features developed in-house.”
Over the following pages you will read about seven projects in which Mari was used to texture everything from shiny metallic surfaces to organic materials such as skin and hair. You’ll pick up tips and techniques from some top texture artists, learn how to experiment to discover interesting new effects and explore the software to get more out of it than ever before.