Boost Your Mari Skills

Used in pro­duc­tions like Game of Thrones, Mari is a main­stay for top tex­tur­ers. Artists at Weta, ILM, Ubisoft and more re­veal how to master the tool

3D Artist - - CONTENT -

Seven in­cred­i­ble artists pro­vide ex­pert tips to help you up­grade your tex­tur­ing

Se­nior tex­ture artist at in­dus­trial light & Magic Adam Elkins re­calls a “col­lec­tive sigh of re­lief” from tex­ture artists when Foundry re­leased Mari, on ac­count of its ex­cep­tional power and suit­abil­ity for work­ing within a tight VFX pipe­line.

“i have been us­ing Mari for around seven years now and have seen its toolset grow to in­clude some amaz­ing fea­tures like ad­vanced layer blend­ing, bak­ing fea­tures and great pro­ce­dural nodes,” says Elkins. “The lat­ter fea­ture is prob­a­bly my favourite. i use Mari’s pro­ce­du­rals ev­ery­day in my work, whether that be for hard sur­face or or­ganic as­sets, be­ing able to ad­just tex­tures non-de­struc­tively is es­sen­tial. Foundry’s strong con­nec­tion with the in­dus­try means that most of the large VFX stu­dios have adapted the soft­ware to suit their needs mak­ing for some great pro­pri­etary fea­tures de­vel­oped in-house.”

Over the fol­low­ing pages you will read about seven projects in which Mari was used to tex­ture ev­ery­thing from shiny metal­lic sur­faces to or­ganic ma­te­ri­als such as skin and hair. You’ll pick up tips and tech­niques from some top tex­ture artists, learn how to ex­per­i­ment to dis­cover in­ter­est­ing new ef­fects and ex­plore the soft­ware to get more out of it than ever be­fore.

Newspapers in English

Newspapers from UK

© PressReader. All rights reserved.