TECHNIQUE FOCUS: The Big Brother
INCREDIBLE 3D ARTISTS TAKE US BEHIND THEIR ARTWORK
Rico Suyang Wang walks us through texturing the cat warrior
Texturing When I began texturing this project, I assigned the normal and AO maps, which were baked from Marmoset, into Substance Painter, along with others such as material ID, curvature and world normal position. With real-time rendering, we can see the results and make changes directly without waiting.